An elite group of industry leaders from an assortment of technology-related fields gather together here to speculate about the implications of the technology for business, entertainment, science, engineering and education after 2020, when computers will be everywhere and almost completely invisible, These futurists focus on exploring how information technology will be reshaping our world. What will business and society be like when technology has completely saturated the events of everyday life? The relationship between man and machine, man and information, and information and machine is going to have radical consequences (both positive and negative) on future generations. This title consists of essays by 11 visionaries, derived from the March 2001 Association of Computing Machinery (ACM) conference. The book offers strategic direction on the future of our world saturated with computers and networks.
You, statistically, have a gamer in your life. If you do, you, overwhelmingly likely, will have to buy some Christmas presents for him or her this year. Maybe, though, you don’t know anything about games.
Solution No. 1: just absolutely lose it and buy the first thing you can find from a garage sale and you think maybe it’s some kind of sham hand-held Nintendo product that never left Japan but whatever it’s, like, December 22 and you’re out of ideas. Or, Solution No. 2: stick to smaller stuff you know they’ll like because, chances are, if they wanted it they’d already have it.
Here are some such alternatives. (If you still need more ideas, here’s last year’s list.)